Sunday, August 30, 2009


An update on the sculpt. I started posing him and reworking his anatomy to fit. I can feel him moving so that's a good thing. I have been studying one of my favorites, Richard Macdonald. GOOD structure and pushing life is the focus here.

Thursday, August 27, 2009


For some stupid reason I have always felt if I have to go to reference for assistance than I'm not a good artist. Like I'm not intelligent or something. I don't know where I got that from but thanks to the guys at work I'm starting to break that train of thought. I'm invisioning Chris Farley right now slapping himself saying...your so stupid, stupid!!!!!!!!!!!!

Friday, August 21, 2009


So I posted the crab painting on a art website and I recieved a really good crit. Basically said I need to be more clear. Being more clear means more inteligent. This is the first drawing/painting I have done since that crit.
On a side note the design is based off of a memory from my old job. There was a diesel mechanic there who could fix anyhting and he had cool equiptment to work with.

Monday, August 17, 2009


A couple good friends of mine at work designed a game that I really see a great amount of potential in. This was done for fun, on personnel time. My own interpretation of the main characters ship. On the bottom rt and lt are 2 massive thrusters, igniting like blowtorches. The cockpit is designed so the pilot can see out in all directions, making sure not to make contact with anything.

Saturday, August 15, 2009

creature_concept_The Healer

I am starting to use photos to help myself create a texture quality to my work. I'm digging it. So anyhow here is an enemy u will encounter on your adventure outside the main city.

Wednesday, August 5, 2009


Babe this one's for you. An interpretation of the pregnancy so far......LOL, u better be laughing. I love u and that little lemon.
On a serious note this was really inspired by the great character work our concept artists are doing.. I'm just trying to keep up!!!!!

Sunday, August 2, 2009

marker environment for Healer

This is a marker rendering taken a bit further than the last post. I had a hard time staying focused on where a light source was coming from.